Work type:Blender Geometry Node
Work description:By specifying an object, you can make the object turn into particles and dissipate.
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xParticle Suit
V1.3.0
Geometry Nodes
xParticle Suit · Dissipate
You can easily customize objects and the particles that make them up. You can get the effect. By default, particles are cubes.
xParticle Suit · Dissipate
Surface Volumes can be selected individually or simultaneously and serve as the original particles to be dispersed.
xParticle Suit · Dissipate
By specifying a starting point, the scatter effect can spread from this point to other locations.
xParticle Suit · Dissipate
Materials can be assigned to particles in three states: those that are not scattered, those that are about to be scattered, and those that are scattered. In addition to the default materials, you can also customize them.