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XPS:Dissipate

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Official work
Work code / Version:Dp V1.3.0
Host software:Blender
Host software version:4.0+
Release date:04/20/2025

Work type:Blender Geometry Node

Work description:By specifying an object, you can make the object turn into particles and dissipate.

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xParticle Suit

V1.3.0

Dissipate

Geometry Nodes

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xParticle Suit · Dissipate

CUSTOMIZABLE OBJECT

You can easily customize objects and the particles that make them up. You can get the effect. By default, particles are cubes.

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Default object
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Custom object

xParticle Suit · Dissipate

OPTIONAL SURFACE VOLUME

Surface Volumes can be selected individually or simultaneously and serve as the original particles to be dispersed.

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Use Surface (check Surface)
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Use volume (check Volume)

xParticle Suit · Dissipate

POSITION GUIDE

By specifying a starting point, the scatter effect can spread from this point to other locations.

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xParticle Suit · Dissipate

MATERIAL

Materials can be assigned to particles in three states: those that are not scattered, those that are about to be scattered, and those that are scattered. In addition to the default materials, you can also customize them.

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